You had questions, well here are the FULL answers courtesy of the Development Team!
In case you missed it, the Apple App Store asked you for your N.O.V.A. 3 questions and we’ve answered them. Take a behind the scenes look at the development of this hit iOS & Android title & let us know if we answered your burning questions. If we missed yours, be sure to let us know in the comments. Enjoy! :)
From Shaan: What does “N.O.V.A.” stand for?
It stands for “Near Orbit Vanguard Alliance.” In the N.O.V.A. franchise, Earth can no longer sustain human life. As a species, we were forced to move to huge near orbit complexes or, in layman’s terms, man made structures orbiting the earth and other planets. The Vanguard Alliance governs these complexes.
From Jacob: How did you come up with the idea for “N.O.V.A?”
This is goes back to the early days of the iPhone! At the time, there were very few first-person shooters available on the App Store and they all had bad controls & ergonomics (at least according to me). While we were working on Brothers in Arms: Hour of Heroes, our third-person shooter, we created a new way to play on mobile devices: the now famous “d-pad + action button + cam to move.”
We decided to use this new control scheme to create our favorite types of games, first-person shooters, and bring an entirely new experience to iOS gaming. From there we decided to go with two different types of games, a contemporary military shooter (Modern Combat) and a futuristic one (N.O.V.A.).
From Anonymous: Who is your favorite character/level/etc.?
I really like our new Kal Wardin design, his armor evolution is really cool! I also like the new jetpack enemies & the tension the Skull Crushers create when they appear in small places.
My favorite level is Boreas. The sandstorm (and the level in general) is visually stunning & really shows how games on iOS have progressed.
From Paulo: What programming language was it built in?
Answer: The game was built in C++ & Objective-C
From Anonymous: How many developers worked on N.O.V.A. 3?
Our core team (developers, artists, & game designers) is about 50 people. And of course, a lot of other people helped shape the direction and content of N.O.V.A. 3 including: the sound designers & voice actors, QA testers, localization teams, ect. You can see a detailed list in the About section of the game. :)
From Leo: How many hours did it take to develop?
It took about a year for our team to develop.
From Aaron: Should I finish N.O.V.A. 2 before starting 3?
It’s always interesting to know the back-story of a game, but we developed N.O.V.A. 3 to have its own plot so that you can start the series without being lost.
From Anonymous: Any tips & tricks?
Use the special powers! Also, look out for weapon stashes that will help you in battle.
From Anonymous: Do you have any fun inside stories about the game?
Well, its not really an inside story, but I always like to go back and look at the early screenshots of the game. It’s exciting to see the game’s progression from greybox or basic textures to a fully realized experience. I’m always blown away by the difference! Here is a great example of an early level vs. the finished version of the game.
Read more about N.O.V.A. 3: Near Orbit Vanguard Alliance: