In any game that involves strategy, knowing the best way to play the game is a hot topic of conversation. Talking about base setups is one of the hotly debated discussions in our most recent strategy game, Total Conquest. Since players can be attacked and rely on their defenses to hold off invaders, having a safe and secure base is every player’s goal. With that in mind, I want to share some of my initial setups in Total Conquest and share my experiences with you as I work on climbing the leaderboards.
First up is the image above. This was my attempt at segmenting every part of village so that attackers would have to destroy a wall, then a building and then another wall in most places. I felt that this layout was ideal because it gave my defenses a chance to kill off any soldiers that came my way. Well, in theory it was good, but it didn’t pan out the way I expected it to. In moments of honoring my “strategic brilliance” I failed to recognize how easy it was for Sagittarius (Archers) to hit my resource buildings. Needless to say, I lost a fair share of resources with this layout and only recorded 1 victory in defending against enemy invasions.
My second idea was to put my base in the corner of the map. I’m using the same image but have used my MS Paint skills to describe the layout I’m going to talk about in this next segment. My logic behind putting my base in the corner was amazing, or at least I thought. Since you can’t build things any closer to the boundaries where I placed my base, I figured you definitely can’t deploy units there. So I set up two layers of walls on the outward facing sides of my base and no walls on the “untouchable” side. I did this on a Friday and didn’t touch the game again until Sunday morning as I altered my Fantasy Football lineups. As I watched replays in horror, I realized that just because I can’t build structures or walls close to the edge of the grid, other players can definitely place units there and have free reign over your village. Needless to say, I lost every battle here and gave up countless resources. Ryan’s Tactics – 0. Other players – 2.
My third and current layout is the image featured above. Here I rely on two layers of walls pretty much everywhere around my base and have put all important buildings inside, with the exception of the temple. I use two spike traps up by the gate where my troops are held in case enemies see the gate as an opening to quickly get in my base. I haven’t been attacked yet with this design but I’ve got a good feeling about it. I’m cautiously optimistic though, I felt good about my previous two designs and was subsequently taken to the cleaners by other players.
The strategy in Total Conquest expands past just how you can build your base and I’m excited to eventually delve into those areas with you all. In the meantime, sound off below with how you build your bases so we can compare notes. As you can see, I clearly need all the help I can get!
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