November1| by Nate

Mobile Game of the Month: UNO!

It’s family game night! While you love the added joy that those colorful cards bring into your life, the thought of being forced to spend hours with your dysfunctional family is enough to send anyone into a panic attack. Have no fear, UNO™ for your mobile phone is here! This month’s Mobile Game of the Month features all the color and number matching that you love, but in a more portable format you can play all on your own. The mobile game features single player and multiplayer options, for days when your family and friends aren’t driving you mad. You can even customize the rules and penalties just the way you like it. It’s UNOTM, your way. Some of the great features of the game include:

  • UNO™ on mobile reproduces the classic card game: Easy-to-understand rules offer challenge and excitement to all.
  • All your favorite action cards are here: Wild, Reverse, Draw 2, and more!
  • Use your action cards wisely and don’t forget to call “UNO!” when you have only one card left!
  • Customize your game with 9 different rule sets to play your way including 7-0 and Jump-in.
  • Progress through the increasingly difficult challenges in Tournament Mode to collect prizes.
  • Play against the AI or your friends on one device in Multiplayer mode.

To celebrate this month’s mobile game, we are giving away an UNO™ prize pack! Just leave a comment below between now and November 22nd telling us what you like about UNOTM and we will randomly pick a winner. Prize pack includes UNOTM t-shirt, mobile game, and card set! Contest valid only in the US.

UNO™ is available on AT&T, Sprint, T-Mobile, Verizon Wireless and most US carriers. Just head to the Game Download section on your phone & you’ll be playing UNO™ in no time! UNO™ is also available on iPhone and PlayStation Network and will soon be available on WiiWare and DSiWare.

For all the other countries you can find UNO™ on our website.

©2009 Gameloft. All Rights Reserved. Gameloft and the Gameloft logo are trademarks of Gameloft in the U.S. and/or other countries. UNO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. TM & © 2009 Mattel, Inc. All Rights Reserved.


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September23| by Nate

A Day with Ray

Football season is now in full swing and to kick it off Gameloft held an event for NFL 2010! We hopped on a train to Baltimore, called up Ray Lewis to help us celebrate and invited over a bunch of kids from the Ray Lewis 52 Foundation to play some football – both on and off the field!

During the event Ray talked about how video games are part of his life and how he likes being portrayed in the game, “I have a lot of video games downstairs in my house and my kids, my daughter and I go at it a lot. It’s always good [to be portrayed in the game] and exciting to play the game with yourself.”

A few lucky kids from his foundation (and one lucky Gameloft-employed quarterback) had some time on the field with Ray and got some tips from the Raven’s player. While playing Ray on the actual field was a once in a lifetime opportunity, everyone can play Ray on the field in NFL 2010!

Gameloft presents Ray Lewis a donation for his charity, The Ray Lewis Foundation.

The kids in Ray’s Foundation were all smiles to be learning a few football skills from Ray.

I think Ray almost missed a tackle :)


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September6| by Nate

Inside the Gamers Studio: Where in the World is Carmen Sandiego?

Have you ever thought to yourself while playing your favorite video game, “I would really like to know random facts about things that happened during the production of this game”? I thought so. And, who am I to keep you from your heart’s desire? I sat down with the Producer of Where in the World is Carmen Sandiego to get you some fun facts.

Nate: Carmen is a pretty worldly game. How many different languages are used during game play?

Producer: There are 36 different languages used in the game.  If you pay attention during a playthrough you would be able to greet people in those 36 languages.

Nate: Wow, looks like I should have played more video games in high school instead of going to Spanish. Anything else we can learn from playing?

Producer: Much of the text is randomly generated from fun facts about cities to odd antiquities one may find in a given region so the possible combinations are close to limitless.

Nate: How long does an average playthrough take?

Producer:  Well, the development team’s record playthrough time was 20 minutes, but I think that most people would have trouble completing the game in less than an hour and a half. However, in order to see the same case twice, you would have to play through the game over 10,000 times.

Nate: That’s amazing, something tells me I won’t be seeing all the cases any time soon. Anything else you can tell us about the team during the development that might shock our fans?

Producer: No pizza was consumed during the development of Carmen.  I believe that may be a game industry first.

Nate: Really? No pizza? I feel like there is always pizza being ordered in the office.  Out of curiosity what did you eat the most?

Producer: If I remember right, sushi was the most eaten food.


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